By Karen Shih
The political, military and religious leadership of a country ravaged by genocide and civil war. A cohort full of idealistic students nearing the end of their first semester in graduate school.
What could the two groups possibly have in common?
A complex, thought-provoking simulated society exercise that’s half a century old, says Alain Lempereur, director of the MA in Conflict Resolution and Coexistence Program (COEX) at the Heller School and an internationally-known negotiation expert.
“I don’t know any society where you don’t have people at the bottom of the ladder and leaders at the top,” he says. This exercise “brings us back to the reality of these inequalities.”
What is SIMSOC?
SIMSOC begins with a flurry of colors and acronyms, as participants are quickly given an overview of the rules before being dispatched to separate rooms to work within their regions.
Typically, the green region is the richest, with a high concentration of heads of society’s important institutions, like a political party, the mining industry, a non-governmental organization and the judiciary, as well as plentiful food tickets. (Every organization is given a nickname or acronym, like “MASMED” for mass media, “EMPIN” for the employees’ union or “BASIN” for basic industry.) The blue and yellow regions refer to the middle classes, with a few institutional leaders and some food tickets. The red region, the poorest, has no institutions, no food and no way to communicate with the other regions. Members of each region are deliberately sequestered, allowed only to interact with people from other groups if they have a travel pass.
Over three or four rounds, the region members must find a way to work together. The minimum requirement at the end of each round is for participants to have food, through a subsistence ticket, which can be obtained directly from someone who has one or through employment—otherwise, people eventually “die” within the exercise.
“Inevitably, some of you will do better than others in achieving your goals, but unlike some games, SIMSOC has no clear winners or losers,” writes SIMSOC creator William Gamson,* a professor of sociology at Boston College, in the rulebook’s introduction.
Even if one group successfully creates a productive industry and feeds and employs all its members, if the other regions are left behind for too many rounds, the whole society collapses—and the game ends.
Questioning Global Leaders
“Idealistic but Still Reactionary”
Take a group of Heller COEX students—many of whom have served in the Peace Corps, worked for NGOs and learned plenty about negotiation and peacebuilding during their classes—and drop them into SIMSOC. Surely, of all people, they’ll be able to create a functional simulated society, right?
“Heller students are among the most progressive crowds I’ve ever met with,” says Lempereur. “You can’t say these people don’t want to do good. But they fall into the same trap.”
Those on the green region, for example, become patronizing as they decide how to distribute resources, while those in the poor red region become frustrated and angry with the lack of communication.
He’s been doing SIMSOC with his COEX students at the end of their first semester since he came to Heller in 2011, calling it an effective way to pull together everything they’ve learned.
Some cohorts are more successful than others. Last year’s students benefitted from a tech wizard who wrote a program to dramatically boost the productivity of one of the industries, spreading riches throughout their society. This year’s students neglected economic development in favor of distributing food aid directly, leading to the first societal collapse Lempereur had seen in his 14 years of using the exercise.
But no matter the outcome, it’s a chance to learn essential lessons without any risk to real people in conflict areas, before the students take their skills into the real world. After a long, tense day in December 2017, students reflected on their experiences.
The simulation reinforced “the importance of the media to shed light on problems we didn’t know were happening,” said Isaac Cudjoe, MA COEX’18. With limited travel tickets, most participants relied on communication from the game’s designated head of mass media (who could visit any group at any time) or reports from their own region members to figure out what was happening down the hall.
“I realized how powerful it is to travel to other regions and see what is on the ground in other areas,” said Kate Fahey, MA COEX’19.
Because of the haphazard nature of travel and communication, participants’ intentions were often lost. “Paranoia runs high in this game,” said Lempereur.
The situation became particularly fraught between the green and the red regions.
“We came with a human approach to give you jobs and food. You just needed to sign up for our political party and NGO,” said green region member Hauke Ziessler, MA COEX’18, to the red region. “But the moment I entered your room everyone tried the grab the food tickets. Later, when we found out only one person signed up for the NGO, we thought you guys had stabbed us in the back and made a deal with someone else.”
Every group succumbed to regionalism, prioritizing the immediate needs of their members to the long-term prosperity of the society.
“SIMSOC showed us how hard it is to change systems,” said Marine Ragueneau, MA COEX’18. “We were idealistic but still reactionary when we had the chance to create our own society. It’s discouraging but invigorating.”
A Global Teaching Tool
From the Gaza Strip to primary school classrooms in France, Lempereur believes SIMSOC can help create lasting change.
“People want to know about these methods,” he says. “Let’s give them tools to negotiate a better way out of a situation that can incorporate social development and political cohesion.”
The simulation has a visceral effect on national leaders who can immediately connect it to their current context, forcing them to rethink how they treat those in need or how they react to violence in underserved communities. But Lempereur believes SIMSOC, through nonviolence and coexistence tools, could do even more good if people learned its principles earlier. He has advocated for it to be part of the French school curriculum, and he’s used it with undergraduate and graduate students, hoping it will inspire the next generation to build bridges and create equitable societies.
Many of his former students still email him, years after they graduate, about how they’re applying what they learned in the simulation to their work.
Ultimately, the main question of SIMSOC is: “Can you reconcile self-interest with the interest of everyone?” says Lempereur. “For overall social change to work, it’s not enough to have great leaders at the top. Change must come from all key actors throughout society.”
-
Note: SIMSOC was created by William A. Gamson with the first edition of the Manuals published in 1965 by The Free Press. With revisions included after each edition, the fifth edition was published by Simon & Schuster in 2000.